also, keith johnstone emphasizes the story-telling aspect. it's not just about having a scene and making the audience laugh, it's about making the improvisers get out of their comfort zone. if they've got a game down, then do another game. challenge them and get them flustered. the scenes have wierder stories, and it's immensely satisfying.
also, the other training i've gotten emphasized on how to be good at improv. whether it's "finding the game", being aggressive with offers, no questions, etc. keith is more about life. what he talks about seems to be more about life, he rambles about trance states. he talks about in meastro, it's not about winning. and he really emphasizes it, instead of just saying patronizingly that "it's not about winning" he says there's an element of meanness in trying to win. he also teaches about being good-natured in losing. if you lose and have a bad attitude, you make the audience have a bad feeling. meastro is a competitive improv format (10 pm hideout, sat). i've been not wanting to play because i feel like crap when i get eliminated the first round. it's like, i suck, or my partner sucked, or the director sucked, or what's the point of performing to get eliminated first round. but it's totally the wrong attitude. it should be, i'll play because it's fun. keith said meastro shouldn't be for people who don't get much stage time... because then they'll care too much about stage time in meastro.
good-naturedness. the atmosphere is good-natured here, and so supportive. the austin scene is awesome, but i really wish there's more good-naturedness around, but i guess we're all still young in some ways.
we also did some mask work. it was creepy. william hall said that all cultures have masks in them.
i really feel good about improv right now.
keith is crazy. and he says some really critical things sometimes, but for some reason, it isn't offensive. maybe because he tells how to fix it as well.
that guy is briliant.